On 18/05/2015 at 05:58, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R16
Platform:
Language(s) : C++ ;
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Hi,
I'm adding some xpresso nodes with ports inside my objectdata plugin.
However, I have no idea on how to add the relative pitching port.
It should be with ID_BASEOBJECT_REL_ROTATION, VECTOR_Y, I guess, but I can't get it to work.
If I look inside the SDK examples, I find nothing, because it doesn't have even one Xpresso example.
Looking at the forum also didn't gave me any solutions, so that's why I'm posting it.
Does somebody know how to do this?
The code I have now is:
GvPort* myPort = myNode->AddPort(GV_PORT_OUTPUT, (ID_BASEOBJECT_REL_ROTATION, VECTOR_Y));
Thanks in advance for your help and time!
Greetings,
Casimir Smets