I need FBX 7.x ASCII files



  • On 15/05/2015 at 10:43, xxxxxxxx wrote:

    Can anyone get me some FBX files that are in version 7.x and in ASCII format that include vertex color information.

    I have been searching in the internet and it seems impossible to get those.
    Maybe I don't know how to search for them... but everything that I get is in a binary format, not in ASCII :-(



  • On 16/05/2015 at 00:24, xxxxxxxx wrote:

    Hi, such?:

      
    ; FBX 7.1.0 project file  
    ; Copyright (C) 1997-2010 Autodesk Inc. and/or its licensors.  
    ; All rights reserved.  
    ; ----------------------------------------------------  
      
    FBXHeaderExtension:  {  
      FBXHeaderVersion: 1003  
      FBXVersion: 7100  
      CreationTimeStamp:  {  
          Version: 1000  
          Year: 2015  
          Month: 5  
          Day: 16  
          Hour: 13  
          Minute: 13  
          Second: 17  
          Millisecond: 101  
      }  
      Creator: "FBX PYTHON SDK/FBX"  
      SceneInfo: "SceneInfo::GlobalInfo", "UserData" {  
          Type: "UserData"  
          Version: 100  
          MetaData:  {  
              Version: 100  
              Title: ""  
              Subject: ""  
              Author: ""  
              Keywords: ""  
              Revision: ""  
              Comment: ""  
          }  
          Properties70:  {  
              P: "DocumentUrl", "KString", "Url", "", "02.fbx"  
              P: "SrcDocumentUrl", "KString", "Url", "", "02.fbx"  
              P: "Original", "Compound", "", ""  
              P: "Original|ApplicationVendor", "KString", "", "", ""  
              P: "Original|ApplicationName", "KString", "", "", ""  
              P: "Original|ApplicationVersion", "KString", "", "", ""  
              P: "Original|DateTime_GMT", "DateTime", "", "", ""  
              P: "Original|FileName", "KString", "", "", ""  
              P: "LastSaved", "Compound", "", ""  
              P: "LastSaved|ApplicationVendor", "KString", "", "", ""  
              P: "LastSaved|ApplicationName", "KString", "", "", ""  
              P: "LastSaved|ApplicationVersion", "KString", "", "", ""  
              P: "LastSaved|DateTime_GMT", "DateTime", "", "", ""  
          }  
      }  
    }  
    GlobalSettings:  {  
      Version: 1000  
      Properties70:  {  
          P: "UpAxis", "int", "Integer", "",1  
          P: "UpAxisSign", "int", "Integer", "",1  
          P: "FrontAxis", "int", "Integer", "",2  
          P: "FrontAxisSign", "int", "Integer", "",1  
          P: "CoordAxis", "int", "Integer", "",0  
          P: "CoordAxisSign", "int", "Integer", "",1  
          P: "OriginalUpAxis", "int", "Integer", "",1  
          P: "OriginalUpAxisSign", "int", "Integer", "",1  
          P: "UnitScaleFactor", "double", "Number", "",1  
          P: "OriginalUnitScaleFactor", "double", "Number", "",1  
          P: "AmbientColor", "ColorRGB", "Color", "",0,0,0  
          P: "DefaultCamera", "KString", "", "", "Producer Perspective"  
          P: "TimeMode", "enum", "", "",11  
          P: "TimeProtocol", "enum", "", "",2  
          P: "SnapOnFrameMode", "enum", "", "",0  
          P: "TimeSpanStart", "KTime", "Time", "",1924423250  
          P: "TimeSpanStop", "KTime", "Time", "",384884650000  
          P: "CustomFrameRate", "double", "Number", "",-1  
          P: "TimeMarker", "Compound", "", ""  
          P: "CurrentTimeMarker", "int", "Integer", "",-1  
      }  
    }  
      
    ; Documents Description  
    ;------------------------------------------------------------------  
      
    Documents:  {  
      Count: 1  
      Document: 772155674976, "", "Scene" {  
          Properties70:  {  
              P: "SourceObject", "object", "", ""  
              P: "ActiveAnimStackName", "KString", "", "", "Take 001"  
          }  
          RootNode: 0  
      }  
    }  
      
    ; Document References  
    ;------------------------------------------------------------------  
      
    References:  {  
    }  
      
    ; Object definitions  
    ;------------------------------------------------------------------  
      
    Definitions:  {  
      Version: 100  
      Count: 6  
      ObjectType: "GlobalSettings" {  
          Count: 1  
      }  
      ObjectType: "AnimationStack" {  
          Count: 1  
          PropertyTemplate: "FbxAnimStack" {  
              Properties70:  {  
                  P: "Description", "KString", "", "", ""  
                  P: "LocalStart", "KTime", "Time", "",0  
                  P: "LocalStop", "KTime", "Time", "",0  
                  P: "ReferenceStart", "KTime", "Time", "",0  
                  P: "ReferenceStop", "KTime", "Time", "",0  
              }  
          }  
      }  
      ObjectType: "AnimationLayer" {  
          Count: 1  
          PropertyTemplate: "FbxAnimLayer" {  
              Properties70:  {  
                  P: "Weight", "Number", "", "A",100  
                  P: "Mute", "bool", "", "",0  
                  P: "Solo", "bool", "", "",0  
                  P: "Lock", "bool", "", "",0  
                  P: "Color", "ColorRGB", "Color", "",0.8,0.8,0.8  
                  P: "BlendMode", "enum", "", "",0  
                  P: "RotationAccumulationMode", "enum", "", "",0  
                  P: "ScaleAccumulationMode", "enum", "", "",0  
                  P: "BlendModeBypass", "ULongLong", "", "",0  
              }  
          }  
      }  
      ObjectType: "Geometry" {  
          Count: 1  
          PropertyTemplate: "FbxMesh" {  
              Properties70:  {  
                  P: "Color", "ColorRGB", "Color", "",0.8,0.8,0.8  
                  P: "BBoxMin", "Vector3D", "Vector", "",0,0,0  
                  P: "BBoxMax", "Vector3D", "Vector", "",0,0,0  
                  P: "Primary Visibility", "bool", "", "",1  
                  P: "Casts Shadows", "bool", "", "",1  
                  P: "Receive Shadows", "bool", "", "",1  
              }  
          }  
      }  
      ObjectType: "Material" {  
          Count: 1  
          PropertyTemplate: "FbxSurfaceLambert" {  
              Properties70:  {  
                  P: "ShadingModel", "KString", "", "", "Lambert"  
                  P: "MultiLayer", "bool", "", "",0  
                  P: "EmissiveColor", "Color", "", "A",0,0,0  
                  P: "EmissiveFactor", "Number", "", "A",1  
                  P: "AmbientColor", "Color", "", "A",0.2,0.2,0.2  
                  P: "AmbientFactor", "Number", "", "A",1  
                  P: "DiffuseColor", "Color", "", "A",0.8,0.8,0.8  
                  P: "DiffuseFactor", "Number", "", "A",1  
                  P: "Bump", "Vector3D", "Vector", "",0,0,0  
                  P: "NormalMap", "Vector3D", "Vector", "",0,0,0  
                  P: "BumpFactor", "double", "Number", "",1  
                  P: "TransparentColor", "Color", "", "A",0,0,0  
                  P: "TransparencyFactor", "Number", "", "A",0  
                  P: "DisplacementColor", "ColorRGB", "Color", "",0,0,0  
                  P: "DisplacementFactor", "double", "Number", "",1  
                  P: "VectorDisplacementColor", "ColorRGB", "Color", "",0,0,0  
                  P: "VectorDisplacementFactor", "double", "Number", "",1  
              }  
          }  
      }  
      ObjectType: "Model" {  
          Count: 1  
          PropertyTemplate: "FbxNode" {  
              Properties70:  {  
                  P: "QuaternionInterpolate", "enum", "", "",0  
                  P: "RotationOffset", "Vector3D", "Vector", "",0,0,0  
                  P: "RotationPivot", "Vector3D", "Vector", "",0,0,0  
                  P: "ScalingOffset", "Vector3D", "Vector", "",0,0,0  
                  P: "ScalingPivot", "Vector3D", "Vector", "",0,0,0  
                  P: "TranslationActive", "bool", "", "",0  
                  P: "TranslationMin", "Vector3D", "Vector", "",0,0,0  
                  P: "TranslationMax", "Vector3D", "Vector", "",0,0,0  
                  P: "TranslationMinX", "bool", "", "",0  
                  P: "TranslationMinY", "bool", "", "",0  
                  P: "TranslationMinZ", "bool", "", "",0  
                  P: "TranslationMaxX", "bool", "", "",0  
                  P: "TranslationMaxY", "bool", "", "",0  
                  P: "TranslationMaxZ", "bool", "", "",0  
                  P: "RotationOrder", "enum", "", "",0  
                  P: "RotationSpaceForLimitOnly", "bool", "", "",0  
                  P: "RotationStiffnessX", "double", "Number", "",0  
                  P: "RotationStiffnessY", "double", "Number", "",0  
                  P: "RotationStiffnessZ", "double", "Number", "",0  
                  P: "AxisLen", "double", "Number", "",10  
                  P: "PreRotation", "Vector3D", "Vector", "",0,0,0  
                  P: "PostRotation", "Vector3D", "Vector", "",0,0,0  
                  P: "RotationActive", "bool", "", "",0  
                  P: "RotationMin", "Vector3D", "Vector", "",0,0,0  
                  P: "RotationMax", "Vector3D", "Vector", "",0,0,0  
                  P: "RotationMinX", "bool", "", "",0  
                  P: "RotationMinY", "bool", "", "",0  
                  P: "RotationMinZ", "bool", "", "",0  
                  P: "RotationMaxX", "bool", "", "",0  
                  P: "RotationMaxY", "bool", "", "",0  
                  P: "RotationMaxZ", "bool", "", "",0  
                  P: "InheritType", "enum", "", "",0  
                  P: "ScalingActive", "bool", "", "",0  
                  P: "ScalingMin", "Vector3D", "Vector", "",0,0,0  
                  P: "ScalingMax", "Vector3D", "Vector", "",1,1,1  
                  P: "ScalingMinX", "bool", "", "",0  
                  P: "ScalingMinY", "bool", "", "",0  
                  P: "ScalingMinZ", "bool", "", "",0  
                  P: "ScalingMaxX", "bool", "", "",0  
                  P: "ScalingMaxY", "bool", "", "",0  
                  P: "ScalingMaxZ", "bool", "", "",0  
                  P: "GeometricTranslation", "Vector3D", "Vector", "",0,0,0  
                  P: "GeometricRotation", "Vector3D", "Vector", "",0,0,0  
                  P: "GeometricScaling", "Vector3D", "Vector", "",1,1,1  
                  P: "MinDampRangeX", "double", "Number", "",0  
                  P: "MinDampRangeY", "double", "Number", "",0  
                  P: "MinDampRangeZ", "double", "Number", "",0  
                  P: "MaxDampRangeX", "double", "Number", "",0  
                  P: "MaxDampRangeY", "double", "Number", "",0  
                  P: "MaxDampRangeZ", "double", "Number", "",0  
                  P: "MinDampStrengthX", "double", "Number", "",0  
                  P: "MinDampStrengthY", "double", "Number", "",0  
                  P: "MinDampStrengthZ", "double", "Number", "",0  
                  P: "MaxDampStrengthX", "double", "Number", "",0  
                  P: "MaxDampStrengthY", "double", "Number", "",0  
                  P: "MaxDampStrengthZ", "double", "Number", "",0  
                  P: "PreferedAngleX", "double", "Number", "",0  
                  P: "PreferedAngleY", "double", "Number", "",0  
                  P: "PreferedAngleZ", "double", "Number", "",0  
                  P: "LookAtProperty", "object", "", ""  
                  P: "UpVectorProperty", "object", "", ""  
                  P: "Show", "bool", "", "",1  
                  P: "NegativePercentShapeSupport", "bool", "", "",1  
                  P: "DefaultAttributeIndex", "int", "Integer", "",-1  
                  P: "Freeze", "bool", "", "",0  
                  P: "LODBox", "bool", "", "",0  
                  P: "Lcl Translation", "Lcl Translation", "", "A",0,0,0  
                  P: "Lcl Rotation", "Lcl Rotation", "", "A",0,0,0  
                  P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1  
                  P: "Visibility", "Visibility", "", "A",1  
                  P: "Visibility Inheritance", "Visibility Inheritance", "", "",1  
              }  
          }  
      }  
    }  
      
    ; Object properties  
    ;------------------------------------------------------------------  
      
    Objects:  {  
      Geometry: 772157342304, "Geometry::", "Mesh" {  
          Vertices: *24 {  
              a: -0.5,-0.5,0.5,0.5,-0.5,0.5,-0.5,0.5,0.5,0.5,0.5,0.5,-0.5,0.5,-0.5,0.5,0.5,-0.5,-0.5,-0.5,-0.5,0.5,-0.5,-0.5  
          }   
          PolygonVertexIndex: *24 {  
              a: 0,1,3,-3,2,3,5,-5,4,5,7,-7,6,7,1,-1,1,7,5,-4,6,0,2,-5  
          }   
          Edges: *12 {  
              a: 0,2,6,10,3,1,7,5,11,9,15,13  
          }   
          GeometryVersion: 124  
          LayerElementNormal: 0 {  
              Version: 101  
              Name: ""  
              MappingInformationType: "ByPolygonVertex"  
              ReferenceInformationType: "Direct"  
              Normals: *72 {  
                  a: 0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,-1,0,0,-1,0,0,-1,0,0,-1,0,1,0,0,1,0,0,1,0,0,1,0,0,-1,0,0,-1,0,0,-1,0,0,-1,0,0  
              }   
          }  
          LayerElementColor: 0 {  
              Version: 101  
              Name: "colorSet1"  
              MappingInformationType: "ByPolygonVertex"  
              ReferenceInformationType: "IndexToDirect"  
              Colors: *96 {  
                  a: 0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,0,0,1,1,1,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0  
              }   
              ColorIndex: *24 {  
                  a: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23  
              }   
          }  
          LayerElementUV: 0 {  
              Version: 101  
              Name: "map1"  
              MappingInformationType: "ByPolygonVertex"  
              ReferenceInformationType: "IndexToDirect"  
              UV: *28 {  
                  a: 0.375,0,0.625,0,0.375,0.25,0.625,0.25,0.375,0.5,0.625,0.5,0.375,0.75,0.625,0.75,0.375,1,0.625,1,0.875,0,0.875,0.25,0.125,0,0.125,0.25  
              }   
              UVIndex: *24 {  
                  a: 0,1,3,2,2,3,5,4,4,5,7,6,6,7,9,8,1,10,11,3,12,0,2,13  
              }   
          }  
          LayerElementMaterial: 0 {  
              Version: 101  
              Name: ""  
              MappingInformationType: "AllSame"  
              ReferenceInformationType: "IndexToDirect"  
              Materials: *1 {  
                  a: 0  
              }   
          }  
          Layer: 0 {  
              Version: 100  
              LayerElement:  {  
                  Type: "LayerElementNormal"  
                  TypedIndex: 0  
              }  
              LayerElement:  {  
                  Type: "LayerElementMaterial"  
                  TypedIndex: 0  
              }  
              LayerElement:  {  
                  Type: "LayerElementColor"  
                  TypedIndex: 0  
              }  
              LayerElement:  {  
                  Type: "LayerElementUV"  
                  TypedIndex: 0  
              }  
          }  
      }  
      Model: 772147096064, "Model::pCube1", "Mesh" {  
          Version: 232  
          Properties70:  {  
              P: "RotationActive", "bool", "", "",1  
              P: "InheritType", "enum", "", "",1  
              P: "ScalingMax", "Vector3D", "Vector", "",0,0,0  
              P: "DefaultAttributeIndex", "int", "Integer", "",0  
              P: "currentUVSet", "KString", "", "U", "map1"  
          }  
          Shading: T  
          Culling: "CullingOff"  
      }  
      Material: 772142871408, "Material::lambert1", "" {  
          Version: 102  
          ShadingModel: "lambert"  
          MultiLayer: 0  
          Properties70:  {  
              P: "AmbientColor", "Color", "", "A",0,0,0  
              P: "DiffuseColor", "Color", "", "A",0.5,0.5,0.5  
              P: "DiffuseFactor", "Number", "", "A",0.800000011920929  
              P: "TransparencyFactor", "Number", "", "A",1  
              P: "Emissive", "Vector3D", "Vector", "",0,0,0  
              P: "Ambient", "Vector3D", "Vector", "",0,0,0  
              P: "Diffuse", "Vector3D", "Vector", "",0.400000005960464,0.400000005960464,0.400000005960464  
              P: "Opacity", "double", "Number", "",1  
          }  
      }  
      AnimationStack: 772152487472, "AnimStack::Take 001", "" {  
          Properties70:  {  
              P: "LocalStart", "KTime", "Time", "",1924423250  
              P: "LocalStop", "KTime", "Time", "",230930790000  
              P: "ReferenceStart", "KTime", "Time", "",1924423250  
              P: "ReferenceStop", "KTime", "Time", "",230930790000  
          }  
      }  
      AnimationLayer: 772178389424, "AnimLayer::BaseLayer", "" {  
      }  
    }  
      
    ; Object connections  
    ;------------------------------------------------------------------  
      
    Connections:  {  
        
      ;Model::pCube1, Model::RootNode  
      C: "OO",772147096064,0  
        
      ;AnimLayer::BaseLayer, AnimStack::Take 001  
      C: "OO",772178389424,772152487472  
        
      ;Geometry::, Model::pCube1  
      C: "OO",772157342304,772147096064  
        
      ;Material::lambert1, Model::pCube1  
      C: "OO",772142871408,772147096064  
    }  
    ;Takes section  
    ;----------------------------------------------------  
      
    Takes:  {  
      Current: "Take 001"  
      Take: "Take 001" {  
          FileName: "Take_001.tak"  
          LocalTime: 1924423250,230930790000  
          ReferenceTime: 1924423250,230930790000  
      }  
    }   
    


  • On 16/05/2015 at 02:10, xxxxxxxx wrote:

    Yeah, something like this.
    Thank you



  • On 16/05/2015 at 04:40, xxxxxxxx wrote:

    The FBX exporter in 3ds Max has a lot of options including choosing which FBX version to use..  If you know somebody with a copy of Max they could probably export exactly what you need..



  • On 18/05/2015 at 10:09, xxxxxxxx wrote:

    Hi,
    I'm moving this thread to General discussion, as I don't see anything Python related.


Log in to reply