On 15/05/2015 at 00:23, xxxxxxxx wrote:
Cinema 4D Version: 14,15,16
Platform: Windows ;
Language(s) : C++ ;
This is a long shot, but here it is anyway.
I am trying to store some BaseArray vectors to be used later in the code.
I am writing an object plugin. This plugin gets the points of a link polygon object in the scene and does some noise calculations on those. The problem is that when the link object is animation-deformed, like in the case of a formula deformer, my noise results change.
What I would like to do is get the points from the link object at the start frame and cache them. I should then be able to access that cached array of vectors from GetVirtualObjects at any frame and process them.
Any hint on the simplest way to do that ?