On 08/05/2015 at 02:59, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R16
Platform: Mac OSX ;
Language(s) : C++ ;
---------
Hi,
In my ObjectData plugin I have a button. To react when it is pressed you should implement something in Message -> MSG_DESCRIPTION_COMMAND, right?
Well, I've done that and this is my code:
else if (type == MSG_DESCRIPTION_COMMAND)
{
GePrint("A button has been pressed");
}
As you can see, I'm merely checking whether MSG_DESCRIPTION_COMMAND gets called, which it doesn't..
It's also useless to post the rest of my code, since it doesn't get to that point.
Has anybody had the same problem?
And how can I fix this?
Thanks in advance for your help and time!
Greetings,
Casimir Smets