Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
On 05/05/2015 at 12:39, xxxxxxxx wrote:
User Information: Cinema 4D Version: R16 Platform: Mac OSX ; Language(s) :
--------- Howdy,
OK, I finally upgraded my Mac OS to Mavericks, so now what version of Xcode should I get to compile R16 plugins?
Adios, Cactus Dan
On 05/05/2015 at 13:39, xxxxxxxx wrote:
Hello,
R16 requires XCode 5 or higher.
best wishes, Sebastian
On 06/05/2015 at 05:22, xxxxxxxx wrote:
I am using Xcode 6.3 for R16 .
Remo
On 06/05/2015 at 05:41, xxxxxxxx wrote:
Howdy,
Thanks.
On 06/07/2015 at 03:36, xxxxxxxx wrote:
The SDK docs says: Development Environment Requirements •Minimum OS requirement are Windows 7 (or newer) and OS X 10.8.5 (or newer). •On Windows, Microsoft Visual Studio 2012 (or newer) is required. •On OS X, XCode 4.6.2 (or newer) is required.
I tried building the cinema4dsdk using xcode 4.6 on OS X 10.7.5 and it seems to work. It's an old MacBook that cannot be updated to later OS X versions. So my question is, can I still delay awhile buying a new Mac or are there problems to be expected if I put those plugins on the market?