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On 02/05/2015 at 14:40, xxxxxxxx wrote:
User Information: Cinema 4D Version: 14-16 Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ; PYTHON ;
--------- I want to store some data for a tool plugin with objects. The object container would be perfect for this.
I think we are allowed to use our plugin ID as container id where we put data. Can you confirm?
e.g. BaseContainer bc = FillContainerWithMyStuff(); obj->GetDataInstance()->SetContainer(MY_PLUGIN_ID, bc);
I tried to use a tag but it is not as cool because it creates a warning and unknown tag symbols when the scene file is read without the plugin.
P.S. I have no control over the object. It should work with any object type.
On 03/05/2015 at 05:42, xxxxxxxx wrote:
yep, that is valid.
On 04/05/2015 at 04:57, xxxxxxxx wrote:
Great! Thanks, Samir.
On 04/05/2015 at 17:15, xxxxxxxx wrote:
Hi,
I'll tag this topic as solved, but will leave it open for any relevant follow up posts.
Joey Gaspe SDK Support Engineer