Custom Data in Object Container [SOLVED]



  • On 02/05/2015 at 14:40, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   14-16 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;   PYTHON  ;

    ---------
    I want to store some data for a tool plugin with objects. The object container would be perfect for this.

    I think we are allowed to use our plugin ID as container id where we put data. Can you confirm?

    e.g. BaseContainer bc = FillContainerWithMyStuff();
    obj->GetDataInstance()->SetContainer(MY_PLUGIN_ID, bc);

    I tried to use a tag but it is not as cool because it creates a warning and unknown tag symbols when the scene file is read without the plugin.

    P.S. I have no control over the object. It should work with any object type.



  • On 03/05/2015 at 05:42, xxxxxxxx wrote:

    yep, that is valid.



  • On 04/05/2015 at 04:57, xxxxxxxx wrote:

    Great! Thanks, Samir.



  • On 04/05/2015 at 17:15, xxxxxxxx wrote:

    Hi,

    I'll tag this topic as solved, but will leave it open for any relevant follow up posts.

    Joey Gaspe
    SDK Support Engineer


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