On 30/04/2015 at 15:43, xxxxxxxx wrote:
Cinema 4D Version:
The documentation says that if the line should be retrieved with a bitdepth of 32, the datatype
should be Float. Shouldn't it be Float32? Since Float could also be Float64.
On 04/05/2015 at 16:34, xxxxxxxx wrote:
We've carefully checked, and can confirm that you're right. For the 32 bit depth choice, it should always be Float32, never Float64, as the code is unconditionally compiled with Float32 and assumes such in its pointer arithmetic.
Nice catch! The documentation will be updated accordingly.
SDK Support Engineer
On 19/01/2016 at 06:05, xxxxxxxx wrote:
The documentation hasn't been updated yet and I fell for it just another time. :clown: