Shader basics [SOLVED]
On 29/04/2015 at 10:01, xxxxxxxx wrote:
My end goal is to affect the color of a mograph clone (let's say greyscale values based off a clone's Y position, for simplicity's sake). I've messed with shaders in Unity, but diving into custom shaders in a particular program for the first time is a real mind-crusher, so I'm on the hunt for some simple python shader examples to ease the passing.
Does anyone know of any open-source ShaderData plugins (or similar) I could glean from?
As always, thanks a million in advance : )
PS: I don't think this deserves its own post, so I'll ask here: what's the deal with plugincafe redirecting to the page asking for my login credentials? I don't think I have any :' (
On 29/04/2015 at 12:13, xxxxxxxx wrote:
There are currently some minor technical difficulties with developers.maxon.net but it should be fixed tomorrow.
On 29/04/2015 at 12:55, xxxxxxxx wrote:
Hey, thanks a lot, Bach!
Oh ok, no worries (regarding the website). I love the stormtrooper background ^^
On 29/04/2015 at 15:20, xxxxxxxx wrote:
One more dumb question before I let this thread go: can I traverse up from the shader to the material tag/object with a ShaderData plugin? GetMain() on a BaseShader will get the material, but I can't figure out if I can get to the current object...
Edit: Oohhh, now it makes sense--I'm just now understanding the ChannelData (cd) stuff. I guess op doesn't work with python, so I'll only have the other VolumeData info to work with. Guess I could just use C++
(Mostly kidding about the crying.)