InsertMaterial in ObjectData plugin [SOLVED]

On 05/05/2015 at 02:39, xxxxxxxx wrote:


Thanks for your answer, but I allready found that out.
My question is, inside which method should I do this?
I probably wasn't clear enough in my previous post.
I've tried allready inside a few messages, with no results, mostly c4d crashing.

Does anybody know where to do it?
Thanks for your help and time!
Casimir Smets

On 05/05/2015 at 12:55, xxxxxxxx wrote:


if you want to react to the (manual) change of a parameter you could listen to the MSG_DESCRIPTION_POSTSETPARAMETER message in your object.

For questions no longer related to this thread's original topic please open a new thread. Thanks

best wishes,

On 06/05/2015 at 03:38, xxxxxxxx wrote:

Hi Sebastian!

I've allready tried it inside MSG_DESCRIPTION_POSTSETPARAMETER, but then c4d crashes...
I guess it should be possible.. somewhere.

Does anybody know where to do this?
Thanks in advance for your help and time!
Casimir Smets

On 07/05/2015 at 10:05, xxxxxxxx wrote:

Hi Casimir,
can you give us an example of the code you used in MSG_DESCRIPTION_POSTSETPARAMETER?

On 08/05/2015 at 01:18, xxxxxxxx wrote:

Hi Andreas,

I've used this code:

BaseMaterial* myMaterial = doc->SearchMaterial("My_Material");  
if (!myMaterial)  
  return nullptr;  
BaseContainer* myMaterialData = myMaterial->GetDataInstance();  
if (!myMaterialData)  
  return nullptr;  
myMaterialData->SetParameter(MATERIAL_COLOR_COLOR, bc->GetData(MYMATERIAL_DIFFUSE_COLOR));  
myMaterial->Update(true, true);  

I also recently found out that I do not need to do this inside Message. I can simply use this in GetVirtualObjects and everything works fine.

Still thanks for your help and time! :)
Casimir Smets

On 08/05/2015 at 01:22, xxxxxxxx wrote:

1. Make sure this does not result in recursion (due to the SetParameter call)
2. You shouldn't change the active scene from within GetVirtualObjects. See threading information in the docs.

On 08/05/2015 at 02:40, xxxxxxxx wrote:

Hi Katachi,

What do you mean by recursion? I've translated it and I know it means repetition, but what repetition?

And secondly, I know I shouldn't change materials in a threaded-function, but because it didn't work in ANY message, I had to do it somewhere else. Besides, it seems to have no problem with it..   although it could give a bigger problem that I do not know about.

If you would know another way how I could do this, I would greatly appreciate it!
Thanks for your help and time!
Casimir Smets

On 08/05/2015 at 03:50, xxxxxxxx wrote:

1. MSG_DESCRIPTION_POSTSETPARAMETER is triggered after SetParameter has been called (hence its name). As you use SetParameter it may result in recursion (and maybe that's why the crash happens? At which code line does the crash exactly happen? You should debug your code.). It's worth checking out VALIDATE message for example or other description messages.

2. Well, it may crash unexpectedly depending on threading. That's why it is so unsafe.

On 08/05/2015 at 05:04, xxxxxxxx wrote:

Hi Katachi,

Thank you very much for your input!
I will definately look into it!
And... I have tried it in every MSG, even in the ones I was sure it would not work :p

Thanks for your help and time!
Casimir Smets

On 11/06/2015 at 01:32, xxxxxxxx wrote:


For the people wondering, the final solution can be found here:

With kind regards,
Casimir Smets