On 23/04/2015 at 09:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R15
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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I have a custom material written using MaterialData with multiple channels, some of them can be logically mapped to channels of standard C4D material. I want to ask if it's possible to support BaseMaterial::GetChannel for such custom material?
The reason I want this is to support some C4D features, for example Displacer, in which user can set Channel directly from texture tag (and I assume this is internally implemented using GetChannel of BaseMaterial class).