On 17/04/2015 at 06:57, xxxxxxxx wrote:
Cinema 4D Version: R16orumo
Platform: Windows ;
Language(s) : C++ ;
More and more we see that our plugins need to store a lot of data (objects, polygons, particles, etc.).
The question now is "how to store all that data efficiently (meaning fast)".
We are looking at storage trees (like Octrees), the c4d treeview and even OpenVDB, but we are still not sure what is best.
Of course best depends on what you want to do. Store a lot of voxels, polygons or particle?
I would like to hear your experiences and discuss ways to store a lot of information in c4d.
Hope to get a lot of feedback and discussion.
PS Because I think this topic is not language specific I also posted it in the Python forum.