get Ifo when HUD-element changed [SOLVED]

  • On 09/04/2015 at 08:12, xxxxxxxx wrote:

    Hi all,

    don't know if this is the wright place to ask this:
    In my scene I have a Coffee-Node witch is doing some things.
    One of this this is it should activate an object, if a HUD-Element (it's a switch) is activated.

    For this I whant to get the Info (something like "klicked=true") if this HUD-Element is klicked with the mouse.

    Is it possible to get this Information?

    Thanks a lot

  • On 10/04/2015 at 06:59, xxxxxxxx wrote:

    Hi Ronald,

    actually HUD elements are just "visual twins" of actual description parameters. There is no way I know of, to detect if a HUD element get's clicked.
    But why can't you simply use the original checkbox (the one used to create the HUD) and connect this to your C.O.F.F.E.E. node?

    I moved your thread into the "SDK Help" subforum. That's where we handle C.O.F.F.E.E. questions (yeah, I know, that's not logical...).

  • On 21/04/2015 at 06:59, xxxxxxxx wrote:

    Hi Ronald,
    did you find a solution?

  • On 21/04/2015 at 07:43, xxxxxxxx wrote:

    Yes, I did :-)

    It was as easy as it could be:
    You have to tear the objekt from the Object-Manager only to the Editor!
    That's it.

    Thanks to you

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