On 03/04/2015 at 19:07, xxxxxxxx wrote:
thinking about communication between objects in a scene, it would be great if someone can give me a hint.
E.g. I have a python generator object in my scene with a user data link field.
The geometry of the linked object is part of the generator calculation.
With disabled cache optimization I can handle the dirty state of the generator by myself.
Additionally with another global dirty variable for the linked object I can detect if the linked one has changed that the generator can update properly.
Is there a better way to manage such a task, it seems dirty?
Thanks in advance