Transparent material in editor view



  • On 16/04/2015 at 10:30, xxxxxxxx wrote:

    Ok, so I have another update. I noticed once I add some object with standard C4D material with enabled transparency, all transparent objects (including those using my material) displays correctly. If I remove the c4d material (or turn off transparency in view panel settings), it starts drawing objects in the wrong order again. So I guess I need to enable "something" in C4D to draw transparenct objects correctly...
    So, does anybody know what is to be called / enabled?



  • On 17/04/2015 at 02:15, xxxxxxxx wrote:

    Hello,

    sorry for the late answer. We talked with the developers about this and indeed this is currently a bug in the MaterialData class. We hope to fix this soon so custom materials will work properly.

    Best wishes,
    Sebastian



  • On 17/04/2015 at 05:50, xxxxxxxx wrote:

    Hi Sebastian,
    thanks for answer. I look forward for any update, in the meantime, I will try to find some workaround :-)



  • On 24/08/2016 at 18:37, xxxxxxxx wrote:

    Hi, Did you find something about that?

    Thanks :)
    Renato T.



  • On 25/08/2016 at 00:13, xxxxxxxx wrote:

    Hello,

    since R17 there is MaterialData::HasEditorTransparency() that has to be implemented to inform the editor if the material uses transparency.

    Best wishes,
    Sebastian



  • On 25/08/2016 at 08:14, xxxxxxxx wrote:

    Hi Sebastian,

    Many thanks!
    Renato



  • On 25/08/2016 at 19:09, xxxxxxxx wrote:

    Hi Sebastian,

    it work but... when i register my materialdata with PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA, the InitGlImage() is constantly called even i do nothing in the material or in the editor.

    Do you have any idea about that?

    Thanks :)
    Renato



  • On 25/08/2016 at 23:40, xxxxxxxx wrote:

    Hello,

    off the top of my head I have no idea. Could you open a new thread on the topic with the relevant sections of your source code?

    Best wishes,
    Sebastian



  • On 26/08/2016 at 04:57, xxxxxxxx wrote:

    Hi Sebastian,

    I found why, is my problem.

    Thanks
    Renato



  • On 06/09/2016 at 03:13, xxxxxxxx wrote:

    Hi,
    I have same issue. Constantly called InitGlImage() with this flag. How could you sorted the issue?

    Best,
    Ahmet



  • On 07/09/2016 at 05:14, xxxxxxxx wrote:

    Hi, in my case was a setdirty() . was not dependent from the PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA.

    I'm sorry



  • On 08/09/2016 at 09:03, xxxxxxxx wrote:

    Hello,

    it seems that currently (R18 SP1) there is some bug with the PLUGINFLAG_MATERIAL_GLIMAGE_WITH_ALPHA flag. This should be fixed for the next service pack.

    best wishes,
    Sebastian



  • On 08/09/2016 at 10:02, xxxxxxxx wrote:

    Thanks a lot :)



  • On 18/11/2016 at 08:55, xxxxxxxx wrote:

    Hi!
    Is this fixed somehow with new service packs?


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