Issue in InitCalculation

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/12/2002 at 14:44, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.012 
Platform:   Windows  ;   
Language(s) :      XPRESSO  ;

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Issue is explained and example code ( with unique ID ) is available at:
http://www.bhodinut.com/forum/viewtopic.php?p=2351#2351
Best Regards, darf - bhodiNUT

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/12/2002 at 06:34, xxxxxxxx wrote:

It could be bad karma from the gotos, but I also don't think it's allowed to call functions like GvValue::Calculate() in InitCalculation(). When nothing is connected nothing bad seems to happen, but as you've seen it crashes when the port is connected.
I believe the correct way is to do all calculation in Calculate() instead.