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On 02/12/2002 at 14:44, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : XPRESSO ;
Issue is explained and example code ( with unique ID ) is available at:
Best Regards, darf - bhodiNUT
On 03/12/2002 at 06:34, xxxxxxxx wrote:
It could be bad karma from the gotos, but I also don't think it's allowed to call functions like GvValue::Calculate() in InitCalculation(). When nothing is connected nothing bad seems to happen, but as you've seen it crashes when the port is connected.
I believe the correct way is to do all calculation in Calculate() instead.