Render Layers in C4D

On 18/03/2015 at 00:38, xxxxxxxx wrote:

Hi guys,
I'm looking for a solution for a common problem that I face every day on C4d.

Example of a normal project.

C4d scene with 20 cameras , different frame ranges, render presets created with different ranges and outputs.
And that will create a Beauty layers with all the render elements.
Then on the same scene I will switch material/lights/objects on/off, new materials etc. and I will have new render presets with new settings and outputs.

The problem appears if the client changes something, I have to go and redo whatever is to do, and correct in all the extra c4d scenes....

If the concept of render layers existed in C4d this would never happen.

Have a look at maya or 3dsmax.

Both have a layering system, that allows different render settings, associated with different cameras, with different materials, lights etc.

This creates a flexible workflow.

I know this is a Dev. forum, so thats why i'm asking the opinion, to the ones who best know C4d.
Can anyone point me a direction for a commercial solution, or this is something thats already being coded native to c4d?

Thanks in advanced.

All the best

Johnny Grilo

On 18/03/2015 at 16:20, xxxxxxxx wrote:

This post in this site allows to link cameras to render presets.
That already something.

its based on this python script 
RenderdataCamSwitch (

would be great to see the time frames updating in the viewport/timeline

On 29/03/2015 at 22:55, xxxxxxxx wrote:

Hi guys, this great guy had already a solution,

for free you get what i've asking Maxom to add natively to C4d.

This should go into R17

On 23/07/2015 at 08:55, xxxxxxxx wrote:

I use Render Elements heavily, too.  I have requested an equivalent or better solution in future updates.
I'd love to see Cinema4d be competitive with the high-end apps for studio production pipelines, right out of the box..