On 16/03/2015 at 04:27, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
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Hey there,
I'm writing a filter plugin in COFFEE to export models into a text format.
I've managed to get a working export script for PolygonObjects, but the scenes I want to export might contain other types of objects (parametric primitives, *nurbs, instances, arrays, ...). My question is: how do I go about exporting those?
I need to be able to read point and polygon data for these objects. Ideally, I'd like to be able to get a list of PolygonObjects for each of them.
I have found the SendModelingCommand method in the doc, but I don't want my export script to modify the scene. It's not acceptable to have all my primitives and special objects converted to geometry in the c4d file after the export.
Any idea ?
Thanks!_<_mytubeelement_>_<mytubeelement =""loadBundle":true" ="relayPrefs" id="myTubeRelayElementToTa_<_mytubeelement_>_nt>