COFFEE html sdk? Where

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On 30/11/2002 at 04:51, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.012 
Platform:    Mac  ;  
Language(s) :   C.O.F.F.E.E  ;

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Where can I find the offline html COFFEE sdk? I have to update some of my old plug-ins and I really need it. I can only find C++ stuff 😞
Thank you in advance.

Rui Batista

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/11/2002 at 07:04, xxxxxxxx wrote:

It is in the C++ Downloads Section. Here is the direct link to the HTML Files:
http://www.plugincafe.com/sdk/COFFEESDK6302.zip
And the WIn Help Files (which I prefer for you can find easier what you are searching for) :
http://www.plugincafe.com/sdk/COFFEESDK6302.chm
Best
Samir

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On 30/11/2002 at 07:10, xxxxxxxx wrote:

Is the COFFEESDK6302.zip the latest sdk documentation? I mean, does it contain the updates to release 8?
And you should already know I use Mac, Samir... what is that Win Help Files sujestion about? 😉
Thank you for the response

Rui Batista

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/11/2002 at 07:16, xxxxxxxx wrote:

Is the COFFEESDK6302.zip the latest sdk documentation? I mean, does it contain the updates to release 8?
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Hi,
yes this is the latest documentation. Thought some things have changed (emulation purposes) there is no COFFEE Update for R8 yet.
Sorry, for the MAC thing. Forgot about it. 🙂
Best
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/11/2002 at 07:28, xxxxxxxx wrote:

yes this is the latest documentation. Thought some things have changed (emulation purposes) there is no COFFEE Update for R8 yet.
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There must be an update. For intance, the Display tag has new options. I want to know how to set them. This has changed in r8.

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Sorry, for the MAC thing. Forgot about it. 🙂

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No problem. Common mistake 😉

Rui Batista

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/11/2002 at 07:38, xxxxxxxx wrote:

There must be an update. For intance, the Display tag has new options. I want to know how to set them. This has changed in r8.
_______________________
There is Definetely no update for COFFEE. And for COFFEE doesn´t support BaseLinks yet, it seems that it is impossible for now to set the display options, for you can´t access them through the basecontainer system with COFFEE anymore.
Same for some (any?) other basecontainer values. I.e. the source object for an instance object can´t be set anymore. (I do have this problem with my latest plugin too 😕 ) and others.
Sorry.
Samir

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On 30/11/2002 at 07:43, xxxxxxxx wrote:

That's just simply stupid!! 😞
Lots of nice COFFEE tools will not be able to be updated 😞
What was nice about C4D was that it allowed people with basic knowledge of programming (me!! 😉 and with a simple word processor to be able to create fine tools.
This is, somehow, closing the doors 😞
And the removal of the "Reload Plug-ins" option is one of things that annoyed me the most 😞

Rui Batista

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/11/2002 at 07:45, xxxxxxxx wrote:

Yes, I know. But there will be a COFFEE update in the future for sure. So it is not gone.
But the removal of the Reload Plug-Ins option is one thing I miss too.
Best
Samir

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On 30/11/2002 at 07:48, xxxxxxxx wrote:

Now that I finaly succeeded in updating SpeeDisplay, I found that I also need to update the way the Display tags are set. Everything else is working fine. Now that I was so close I will have to wait for a COFFEE update 😞 Darn!!!

Rui Batista

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On 01/12/2002 at 02:49, xxxxxxxx wrote:

There are still some things you can do with C.O.F.F.E.E. if you're willing to look up the IDs yourself. For example, consider Tdisplay.res:

    
    
    CONTAINER Tdisplay  
    {  
     NAME Tdisplay;  
     INCLUDE Tbase;
    
    
    
    
     GROUP ID_TAGPROPERTIES  
     {  
      COLUMNS 2;  
      BOOL DISPLAYTAG_AFFECT_DISPLAYMODE { }  
      LONG DISPLAYTAG_DISPLAYMODE  
      {  
       CYCLE  
       {  
        DISPLAYTAG_DISPLAYMODE_GOURAUDSHADING;  
        DISPLAYTAG_DISPLAYMODE_QUICKSHADING;  
        DISPLAYTAG_DISPLAYMODE_WIREFRAME;  
        DISPLAYTAG_DISPLAYMODE_ISOPARMS;  
        DISPLAYTAG_DISPLAYMODE_SHADEDBOX;  
        DISPLAYTAG_DISPLAYMODE_BOX;  
        DISPLAYTAG_DISPLAYMODE_SKELETON;  
       }  
      }  
      BOOL DISPLAYTAG_AFFECT_LEVELOFDETAIL { }  
      REAL DISPLAYTAG_LEVELOFDETAIL { UNIT PERCENT; MIN 0.0; MAX 1000; }  
      BOOL DISPLAYTAG_AFFECT_VISIBILITY { }  
      REAL DISPLAYTAG_VISIBILITY { UNIT PERCENT; MIN 0.0; MAX 100.0; }  
      BOOL DISPLAYTAG_AFFECT_BACKFACECULLING { }  
      BOOL DISPLAYTAG_BACKFACECULLING { }  
      BOOL DISPLAYTAG_AFFECT_TEXTURES { }  
      BOOL DISPLAYTAG_TEXTURES { }  
     }  
    }

And the corresponding Tdisplay.h:

    
    
    #ifndef _Tdisplay_H_  
    #define _Tdisplay_H_
    
    
    
    
    enum  
    {  
     DISPLAYTAG_DISPLAYMODE     = 1000, // LONG  
      DISPLAYTAG_DISPLAYMODE_GOURAUDSHADING = 0,  
      DISPLAYTAG_DISPLAYMODE_QUICKSHADING  = 1,  
      DISPLAYTAG_DISPLAYMODE_WIREFRAME   = 2,  
      DISPLAYTAG_DISPLAYMODE_ISOPARMS    = 3,  
      DISPLAYTAG_DISPLAYMODE_SHADEDBOX   = 4,  
      DISPLAYTAG_DISPLAYMODE_BOX      = 5,  
      DISPLAYTAG_DISPLAYMODE_SKELETON    = 6,  
     DISPLAYTAG_BACKFACECULLING   = 1001, // BOOL  
     DISPLAYTAG_TEXTURES       = 1002, // BOOL  
     DISPLAYTAG_LEVELOFDETAIL    = 1004, // REAL  
     DISPLAYTAG_VISIBILITY      = 1006, // REAL
    
    
    
    
     DISPLAYTAG_AFFECT_DISPLAYMODE   = 1007, // BOOL  
     DISPLAYTAG_AFFECT_BACKFACECULLING = 1008, // BOOL  
     DISPLAYTAG_AFFECT_TEXTURES    = 1009, // BOOL  
     DISPLAYTAG_AFFECT_LEVELOFDETAIL  = 1010, // BOOL  
     DISPLAYTAG_AFFECT_VISIBILITY   = 1012  // BOOL  
    };
    
    
    
    
    #endif

So by pasting the above you can still do things like:

    
    
    enum  
    {  
     DISPLAYTAG_DISPLAYMODE     = 1000, // LONG  
      DISPLAYTAG_DISPLAYMODE_GOURAUDSHADING = 0,  
      DISPLAYTAG_DISPLAYMODE_QUICKSHADING  = 1,  
      DISPLAYTAG_DISPLAYMODE_WIREFRAME   = 2,  
      DISPLAYTAG_DISPLAYMODE_ISOPARMS    = 3,  
      DISPLAYTAG_DISPLAYMODE_SHADEDBOX   = 4,  
      DISPLAYTAG_DISPLAYMODE_BOX      = 5,  
      DISPLAYTAG_DISPLAYMODE_SKELETON    = 6,  
     DISPLAYTAG_BACKFACECULLING   = 1001, // BOOL  
     DISPLAYTAG_TEXTURES       = 1002, // BOOL  
     DISPLAYTAG_LEVELOFDETAIL    = 1004, // REAL  
     DISPLAYTAG_VISIBILITY      = 1006, // REAL
    
    
    
    
     DISPLAYTAG_AFFECT_DISPLAYMODE   = 1007, // BOOL  
     DISPLAYTAG_AFFECT_BACKFACECULLING = 1008, // BOOL  
     DISPLAYTAG_AFFECT_TEXTURES    = 1009, // BOOL  
     DISPLAYTAG_AFFECT_LEVELOFDETAIL  = 1010, // BOOL  
     DISPLAYTAG_AFFECT_VISIBILITY   = 1012  // BOOL  
    };
    
    
    
    
    main(doc,op)  
    {  
      var tag = op->GetFirstTag();
    
    
    
    
     var bc = tag->GetContainer();  
      bc->SetData(DISPLAYTAG_DISPLAYMODE, DISPLAYTAG_DISPLAYMODE_ISOPARMS);  
      tag->SetContainer(bc);
    
    
    
    
     tag->Message(MSG_UPDATE);  
    }

The only time you're out of luck is when a type like BASELINK is used.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/12/2002 at 03:33, xxxxxxxx wrote:

way cool! Didn´t know about that too. Thanks for clearing. So Rui, time to work 🙂
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/12/2002 at 06:41, xxxxxxxx wrote:

Already did it. I found out yesterday all that. Well, Paul Everett pointed me in the right direction. It is already working 🙂
Thank you all 🙂

Rui Batista