On 11/03/2015 at 14:45, xxxxxxxx wrote:
Cinema 4D Version: 14,15,16
Language(s) : C++ ;
Is there a way to hide the instance master in the render?
I want to get a behavior similar to the cloner object, where the children of the cloner object no longer appear in the viewport, and only render as clones.
I am generating my own instance clones, and not using the cloner object in any way.
child->SetParameter(DescID(ID_BASEOBJECT_VISIBILITY_EDITOR), OBJECT_OFF, DESCFLAGS_SET_0);
does not seem to work since the master will still appear in the render. In my case I want only the generated clones to render without rendering the master.