On 10/03/2015 at 18:39, xxxxxxxx wrote:
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Cinema 4D Version: R16
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So I'm working on a script and I add a number of PSR constraints to objects to basically snap them. After I snap them I add an EventAdd to refresh the scene and then I immediately use KillTag to delete them all. I expect this should give me perfectly snapped objects, but it offsets the objects when I run the kill. It's fine if I leave the constraints and finish the script without the kill. Is there something I'm not updating correctly to get the constraints to stick before the kill?