include Oextrude

  • On 09/03/2015 at 10:53, xxxxxxxx wrote:

    Hello guys. Sorry if this is confusing, there's lots of stuff going on.

    Any ways, I am creating a c4d.OBJECT_GENERATOR with VirtualObject;

    In the User Interface I want to have controls that are available in Extrude Nurbs object (Movement, Subdivisions, Caps etc) + my custom controls. So my res file looks like this:

    CONTAINER Omyplugin   
        NAME Omyplugin;   
        INCLUDE Obase;   
            INCLUDE Oextrude;           # <------- This is where I add Extrude Nurbs controls   
        GROUP GROUP_MESH        # <---------- My custom controls are in new tab   
         LINK LINK_PROFILESPLINE { ACCEPT { Ospline; Osplinecircle; Osplineprofile; Osplinecontour; Osplinerectangle;   
          Osplinestar; Osplinecogwheel; Osplineflower; Osplinetext; Ospline4side; Osplinenside; 440000054; 1019396; } }   
         REAL MY_NUMBER { MIN 2; MAX 10000; STEP 1; UNIT REAL; }   
    .. etc   

    .h file is like this:

    #ifndef _Omyplugin_H_   
    #define _Omyplugin_H_   
        GROUP_MESH               = 9000,     # <------ Tab name   
        LINK_PROFILESPLINE          = 1000,     # <------- Instance object   
        MY_NUMBER     = 1001,   

    .str file:

    STRINGTABLE Omyplugin   
        Omyplugin "Spline Object";   
        GROUP_MESH "Generate";   
            LINK_PROFILESPLINE      "Spline Object";   
            MY_NUMBER     "Number of Slices";   

    Then in .pyp file right after "import c4d" and other imports I declare my controls "LINK_PROFILESPLINE = 1000, MY_NUMBER = 1001" etc and set default value for them like this

    class MYPLUGIN(plugins.ObjectData) :   
        def __init__(self) :   
        def Init(self, op) :   
            # Set default values   
            op[MY_NUMBER]   = 10    # <---------- Set 10 as default value   

    NOW THE PROBLEM is that MY NUMBER values updates when changing values in SUBDIVISIONS and vice versa. I DON"T WANT IT!!!
    I probably missed something, didn't initiate Oextrude controls or something - but I have no idea how to do that. What am I missing?

    Thank you

  • On 09/03/2015 at 11:40, xxxxxxxx wrote:

    Apparently problem goes away once I change MY_NUMBER = 1001 ID to something else in H and PYP files.
    Looks like default ID forc4d.EXTRUDEOBJECT_SUB is also 1001, that's why my values are get messed up.

    However, I'd like to know if I could assign another ID for c4d.EXTRUDEOBJECT_SUB and mess up with my ID that I set for MY_NUMBER.

    Is it doable? Any ideas?

  • On 09/03/2015 at 12:37, xxxxxxxx wrote:

    I keep answering my own questions:)
    Apparently it's not possible to override default ID's. Had to find it out the hard way. Here's a topic that talks about Ospline, witch is similar to what I need.

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