Fast way to get polygon index per vertex [SOLVED]

On 05/03/2015 at 12:22, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   14,15,16 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
Hi,

I am using this code to get the polygon index that every vertex belongs to, but it's very slow.
Is there a faster way to do it?

const CPolygon *pPolys = pobj->GetPolygonR();
for (int i = 0; i<pointCnt; i++)
{
	for (int j=0; j<polyCnt; j++)
	{
		if (pPolys[j].a == i)
		myIndexArray[i] = j;		//	myIndexArray is an integer BaseArray that is storing the polygon indices
	
	}
}

Since I am manually going over every vertex and from it check every polygon, the operation is very slow. I am hoping someone can give a faster alternative.

Thanks

On 05/03/2015 at 12:45, xxxxxxxx wrote:

not sure, but a little better version:

  
const CPolygon *pPolys = pobj->GetPolygonR();
for (int i = 0; i<pointCnt; i++)
{
	for (int j=0; j<polyCnt; j++)
	{
		if (pPolys[j].a == i)
		{
			myIndexArray[i] = j;		//	myIndexArray is an integer BaseArray that is storing the polygon indices
			break;
		}
		else if (pPolys[j].b == i)
		{
			myIndexArray[i] = j;		//	myIndexArray is an integer BaseArray that is storing the polygon indices
			break;
		}
		else if (pPolys[j].c == i)
		{
			myIndexArray[i] = j;		//	myIndexArray is an integer BaseArray that is storing the polygon indices
			break;
		}
		else if (pPolys[j].d == i)
		{
			myIndexArray[i] = j;		//	myIndexArray is an integer BaseArray that is storing the polygon indices
			break;
		}
	}
}

On 05/03/2015 at 12:55, xxxxxxxx wrote:

and I think this version will be much better:

const CPolygon *pPolys = pobj->GetPolygonR();
//for(int i = 0; i<myIndexArray.size();++i)
//{
//	myIndexArray _= -1;_
 _//}_
 _  
_
 _for(int j = 0; j <polyCnt; ++j)_
 _{_
 _	 myIndexArray[pPolys[j].a] = j;_
 _	 myIndexArray[pPolys[j].b] = j;_
 _	 myIndexArray[pPolys[j].c] = j;_
 _	 myIndexArray[pPolys[j].d] = j;_
 _}_
 _

edit: the point can have many polygons, so depends on your needs you can modify it to get all polygons "not only last poly index"_
_
_
__

On 05/03/2015 at 13:18, xxxxxxxx wrote:

Thanks a lot Mohamed. I ended up using your first suggestion. Using BREAK was the key to make the operation go faster.