getting correct triangles from RayPolygon

On 04/03/2015 at 06:59, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   13+ 
Platform:   Windows  ;   
Language(s) :     C++  ;

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let's consider I have a RayPolygon which is quad.
now which is the correct 2 triangles:
1- (a, b, c) , (a, c, d)
or
2- (a, b, d) , (b, c, d)

and what can I do with the flag: RAYPOLYSTATE_SPLIT ?

On 05/03/2015 at 07:28, xxxxxxxx wrote:

Hi Mohamed,

The correct 2 triangles in a RayPolygon are (a, b, c) and (a, c, d) :

d-------------c
|             |
|             |
|             |
|             |
|             |
|             |
a-------------b

RAYPOLYSTATE_SPLIT is meant for non-planar faces. It's mostly unused.

On 05/03/2015 at 07:51, xxxxxxxx wrote:

thanks Yannick