On 04/03/2015 at 06:59, xxxxxxxx wrote:
Cinema 4D Version: 13+
Platform: Windows ;
Language(s) : C++ ;
let's consider I have a RayPolygon which is quad.
now which is the correct 2 triangles:
1- (a, b, c) , (a, c, d)
2- (a, b, d) , (b, c, d)
and what can I do with the flag: RAYPOLYSTATE_SPLIT ?
On 05/03/2015 at 07:28, xxxxxxxx wrote:
The correct 2 triangles in a RayPolygon are (a, b, c) and (a, c, d) :
RAYPOLYSTATE_SPLIT is meant for non-planar faces. It's mostly unused.
On 05/03/2015 at 07:51, xxxxxxxx wrote: