Set font in GeUserArea.DrawText [CLOSED]



  • On 03/03/2015 at 08:32, xxxxxxxx wrote:

    Is it possible to set the font size with:

    GeUserArea.DrawText
    

    ?



  • On 04/03/2015 at 09:10, xxxxxxxx wrote:

    Hi terrachild,

    I'd like to know what you might have tried out.  I looked in the Python SDK help and didn't find anything but the font setting calls, but I agree they offer limited options (ie setting bold, etc.).  I'm still new to Python, in particular to how it's integrated into C4D, so any additional info from you could help.

    In particular, do you have any example code I could use to get started?

    Thanks,

    Joey Gaspe
    SDK Support Engineer



  • On 04/03/2015 at 09:20, xxxxxxxx wrote:

    You can use a GeClipMap which has advanced options for fonts, but unfortunately there are no resources
    on how to create a font description container by hand (and I was once told that it was only possible to get
    a platform independent, correct font container with c4d.gui.FontDialog()).

    http://developers.maxon.net/docs/Cinema4DPythonSDK/help/modules/c4d.bitmaps/GeClipMap/index.html?highlight=geclip#GeClipMap.SetFont



  • On 04/03/2015 at 09:41, xxxxxxxx wrote:

    Hi NiklasR,

    Thanks for your reply!  You confirmed what I feared: that was the only code that mentions font sizing that I could find in the Python SDK.  Going back to terrachild's original question, there is probably no way to set the font size with GeUserArea.DrawText.

    Joey Gaspe
    SDK Support Engineer



  • On 16/03/2015 at 11:01, xxxxxxxx wrote:

    Since it's been a few weeks without a response, I'm closing this topic as 'closed', since there's no direct solution to the question.

    Joey Gaspe
    SDK Support Engineer


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