On 05/03/2015 at 16:25, xxxxxxxx wrote:
Sure, glad to help! Please consider that matrices are a fundamental part of 3D graphics. Fortunately, there are many sources of information, most notably a lot of well written books. The help you may find in Wikipedia and other online sources are OK, but they tend to be somewhat brief or written more as a reference than 'from scratch' learning material. It also somewhat depends on what kind of 3D graphics application you want to focus on. Photo realism, real-time simulations, games, etc. as the initial books will touch on many subtopics that apply to each, but you have to branch off at some point to focus on an application, or be stuck in learning mode forever.
Although I've learned from other 3D books, the most famous one I've heard of is
Computer Graphics: Principles and Practice
In University, the book my 3D graphics programming course used was Computer Graphics with OpenGL
As my personal focus to learn 3D was for computer games, I found "Tricks of the 3D Game Programming Gurus" by Andre LaMothe a really good source, as it starts from scratch with the math behind 3D, because it shows how to make a fully software based 3D engine, avoiding APIs like Direct3D and OpenGL. However, it doesn't seem to be in print anymore.
There are other books too, the above are suggestions from personal experience. I'd suggest checking out a selection at a bookstore and choosing the one that you prefer, as writing style and content vary greatly.
SDK Support Engineer