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On 13/02/2015 at 16:55, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Language(s) :
--------- Hi!
I've been spending the last 1 hour searching for the example I remember only slightly from the C++ documentation that shows how recursively traverse the object tree and reading all the polygonal caches from generator objects, etc. but I just can not find it any more.
It took care of excluding objects that are being used as input objects by generators. The problem I am having with this is, that the BIT_CONTROLOBJECT bit seems to be set not only on objects that have been touched by a generator object, but also on the generator object itself, making it indistinguishable for me whether a generator object is just generating, or is also the input object of another generator.
Anybody remember where that snipped is hiding?
Thanks
On 14/02/2015 at 00:10, xxxxxxxx wrote:
Hi Niklas, maybe it's this piece of code in the BaseObject::GetCache() description?
On 14/02/2015 at 05:50, xxxxxxxx wrote:
How on earth could I overlook it? I was even checking GetDeformCache(). Thank you, Andreas