iCustomGui & GeUserArea update [SOLVED]
On 02/02/2015 at 19:44, xxxxxxxx wrote:
Cinema 4D Version: 13+
Platform: Windows ;
Language(s) : C++ ;
I have a working custom gui "with its internal data represented by a custom data class" , it is working fine except for 1 thing, if I right click the data "copy then paste to another, or reset" , it doesn't update until an event happens "tab switch, redraw,..." , what may cause this?
On 03/02/2015 at 06:43, xxxxxxxx wrote:
in such a custom GUI your are responsible to redraw the GeUserArea. So for example, if you want your GUI to update after SetData() was called, you have to call Redraw() of your custom GUI in SetData().
On 03/02/2015 at 07:08, xxxxxxxx wrote:
thanks Sebastian, I think I was so dumb not to figure it out