On 12/01/2015 at 00:51, xxxxxxxx wrote:
Cinema 4D Version:
Language(s) : C++ ; PYTHON ;
I need a way to verify Team Render machines in Python. We're using random security tokens to separate TR clients into different groups for the artists to use them for DR. This means the artist has to verify the clients every time they want to use a group of clients. The size and number of groups change all the time based on availability on the farm.
In the C++ SDK there is a method called "VerifyServerOnClient()" in the NetRenderService class. There is no description but i'm guessing it's for verifying clients on the server? Does this mean that you can programmatically verify clients on the Server in C++?
If so what are the chances for this being implemented in Python?