Motion Blur not calculated beyond frame 1 [SOLVED]

  • On 11/01/2015 at 06:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   14,15,16 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    Hi all,

    Say I have an object plugin generating an extrusion along a path. 
    The path is a BasAarray of vector positions.
    If the path is animated, say by applying a sin to the x position of the vectors over time, motion blur is not considered on the resulting geometry beyond frame 1. This anomaly is visible in the standard, physical and Vray renderers. 
    If I apply a Motion Blur tag to the object, it renders the first 2 frames (0 and 1) and gets stuck on frame 1 for the rest of the rendered animation.
    Any clues on how I can force the motion blur calculation to update on deformed procedural geometry?


  • On 12/01/2015 at 07:17, xxxxxxxx wrote:

    I solved it by caching the effect.

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