ShowPopUp with Details? [SOLVED]
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On 11/01/2015 at 02:31, xxxxxxxx wrote:
Dear Python Experts.
I´ve made a plugin which execute the GUI ShowPopUpDialog and populate it with all layer names in the current document. When a names is pressed, the selected objects are added to that layer.
This works perfect, but i would like to get the layer color indicator into the popup aswell.
Is this even possible with the gui.showpopupdialog or do i need to go the GeDialog way?
If i have to go the GeDialog way, can someone push me in the right direction to start of such a custom gui? :)
Looking forward to hear from you !
Best Regards
Nicolaj
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On 12/01/2015 at 10:45, xxxxxxxx wrote:
Hello,
you can use an icon in the popup menu. Using "& i....&" you can define an icon id that is used for that element:
menu.SetString(c4d.FIRST_POPUP_ID+99,"&i5119&Something")
So you could create preview icons and register them using RegisterIcon(). But I'm not sure if this is a good workflow.
If you want to draw something in a GeDialog you may use a GeUserArea. There you can draw whatever you want. You find some code that shows how to use that class in the Py-MemoryViewer.pyp example.
Best wishes,
Sebastian
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On 12/01/2015 at 10:56, xxxxxxxx wrote:
Hi Sebastian
Thanks for answer, it seems like a Good solution with the Registericon..
But is it possible to colorize the icons?I wan't grab to the color from each layer and link it to the icon in the PopUp :)
Best Regards
Nicolaj
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On 13/01/2015 at 00:06, xxxxxxxx wrote:
Hello,
when you call RegisterIcon() you register a bitmap. You can fill this bitmap any way you like.
best wishes,
Sebastian
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On 13/01/2015 at 03:16, xxxxxxxx wrote:
I like to extend the question
I try the code of
menu.SetString(19, '&d&i5119& '+group.GetName()); menu.SetString(0, "" ) menu.SetString(31, 'select')
- but I can`t get a disable menu item and a icon
and all following menu item have the same icon
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On 13/01/2015 at 05:11, xxxxxxxx wrote:
Hello,
to disable a menu element simply add "&d&":
menu.SetString(c4d.FIRST_POPUP_ID+100,"&i5150&Something Else &d&")
best wishes,
Sebastian
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On 17/01/2015 at 03:53, xxxxxxxx wrote:
Hi Sebastian
I´m having trouble finding the right code-snippet for filling a bitmap in python.
So far i managed i attach my custom icon to every entry in my popup dialog, but after looking thru the bitmap class, i can´t seem to find anything useful.Best Regards
Nicolaj
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On 19/01/2015 at 01:06, xxxxxxxx wrote:
Hello,
you can set the data of a bitmap using BaseBitmap.SetPixel(). An example can be found in SculptSaveMask.pyp.
A little more comfortable way of filling a bitmap would be to use the GeClipMap class.
geClipMap = c4d.bitmaps.GeClipMap() geClipMap.Init(800,600,32) geClipMap.BeginDraw() geClipMap.SetColor(255,0,0) geClipMap.FillRect(0,0,800,600) geClipMap.EndDraw() bitmap = geClipMap.GetBitmap() filename = c4d.storage.SaveDialog(title="Save image") bitmap.Save(filename,c4d.FILTER_TIF)
For questions no longer related to this thread's original topic please open a new thread. Thanks.
best wishes,
Sebastian
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On 30/01/2015 at 10:44, xxxxxxxx wrote:
Hello sortsovs,
was your question answered?
Best wishes,
Sebastian
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On 30/01/2015 at 10:52, xxxxxxxx wrote:
Hi Sebastian
Oh Ya, Sorry! How do i close the topic? :)
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On 02/02/2015 at 03:15, xxxxxxxx wrote:
Hello,
you do not need to close this topic; we will handle this.
Best wishes,
Sebastian