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On 31/07/2012 at 15:28, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 12
Platform:
Language(s) : C++ ;
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Hy there,
how can I access the subdivided object from within a shader at rendertime? Is this possible? I need to calculate some geometry based entities ...
Why has the sid of the BaseVolumeData, sometimes a high negative value, when SPD is enabled?
Thank you,
maxx