On 09/01/2015 at 08:25, xxxxxxxx wrote:
PrefsDialogObject is based on NodeData. So to find ouf if a button was pressed you have to implement NodeData::Message and check for the MSG_DESCRIPTION_COMMAND message. The data is a DescriptionCommand object which contains the ID of the pressed button.
virtual Bool Message(GeListNode* node, Int32 type, void* data)
if(type == MSG_DESCRIPTION_COMMAND)
DescriptionCommand* dc = (DescriptionCommand* ) data;
const Int ID = dc->id.id;
if(ID == MY_BUTTON)
We are currently working on the R16 documentaiton so missing parts will be added.