On 09/01/2015 at 02:21, xxxxxxxx wrote:
Cinema 4D Version: 16
Platform: Mac OSX ;
Language(s) : C++ ;
I just make my first steps in c++ - usually i use python.
I try to create a PrefsDialogObject with buttons - where can i get the click and run some code ?
On 09/01/2015 at 07:31, xxxxxxxx wrote:
There's an example in the C++ docs under "PrefsDialogObject".
Have you looked at that one?
Hmm. I just took a look at the online R16 docs and it doesn't seem to be there anymore.
There is a pretty full example in the R14 C++ docs though.
On 09/01/2015 at 08:25, xxxxxxxx wrote:
PrefsDialogObject is based on NodeData. So to find ouf if a button was pressed you have to implement NodeData::Message and check for the MSG_DESCRIPTION_COMMAND message. The data is a DescriptionCommand object which contains the ID of the pressed button.
virtual Bool Message(GeListNode* node, Int32 type, void* data)
if(type == MSG_DESCRIPTION_COMMAND)
DescriptionCommand* dc = (DescriptionCommand* ) data;
const Int ID = dc->id.id;
if(ID == MY_BUTTON)
We are currently working on the R16 documentaiton so missing parts will be added.
On 09/01/2015 at 14:03, xxxxxxxx wrote: