On 04/01/2015 at 00:25, xxxxxxxx wrote:
Cinema 4D Version: 13+
Platform: Windows ;
Language(s) : C++ ;
I need to process a RayObject RayPolygon* in 1 go, so I need to make sure that it contains only triangles!! , quads are BAD and undesirable, how to do this?
the problem is in 2 things:
1- quad can be split into 2 ways....
2- it makes the whole process much slower due to check polygon by polygon for its c,d points "to detect if it is a triangle or not" .
the plugin is a VideoPost plugin, the data is for a render engine