On 10/12/2014 at 07:34, xxxxxxxx wrote:
Does anyone know of a faster way to get the material of an object that is not on the object itself?
For example, I have a material on the top null that textures anything that does not have a tag underneath. My current method is going up the hierarchy and testing each material until I find the one that the object is using. I feel like this is a really bad way of doing this and can be slow with hundreds of nulls and materials.