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On 23/11/2002 at 04:35, xxxxxxxx wrote:
... a short description how to build C4D7 C++ plugins with the Borland Compiler? I managed to setup the SDK so that my and the SDK examples plugins run correctly. There were some things to patch...
Well but the SDK 8 gives me real headaches because of the intense use of member pointers. I fear that there is no way no make BCC compiled plugins run without crash. I'm still testing but everything doesn't look good so far. If here's anybody who knows something about the internals of member pointer dereferencing and calling it would be really great if he/she would contact me. Many thanks in advance.
Because of the trouble with R8-API I will stop my "research" of this matter. But if there's enough interest I will do a short tutorial of how to setup the SDK-7 for the BCC.
Have a nice day. Ciao,