Tooltips for custom GUI button [SOLVED]

On 25/11/2014 at 02:09, xxxxxxxx wrote:

Hi,
I have a custom GUI button with tooltip in my plugin. I want some part of the tooltip to be in bold and the rest in normal font(similar to the buttons in the C4D panels like Cube, Freehand etc).
I am not sure how to make the tooltip bold. Any help would be appreciated. I am using the below code:

  
def CreateLayout(self) :  
        
      self.SetTitle("My Python Dialog")  
  
      self.GroupBegin(0, c4d.BFH_SCALEFIT|c4d.BFH_SCALEFIT, 3, 4, "Bitmap Example",0)  
      bc = c4d.BaseContainer()                            ######Create a new container to store the button image  
      bc.SetInt32(c4d.BITMAPBUTTON_BORDER, c4d.BORDER_OUT) #Sets the border to look like a button  
      bc.SetInt32(c4d.BITMAPBUTTON_ICONID1, c4d.RESOURCEIMAGE_MOVE) #####Sets Button Icon  
      bc.SetString(c4d.BITMAPBUTTON_TOOLTIP, "I am a tool tip")  
      bc.SetBool(c4d.BITMAPBUTTON_BUTTON, True)  
      self.myBitButton=self.AddCustomGui(MY_BITMAP_BUTTON, c4d.CUSTOMGUI_BITMAPBUTTON, "My Button", c4d.BFH_CENTER | c4d.BFV_CENTER, 50, 20, bc)  
   
      self.GroupEnd()  
      return True  

On 26/11/2014 at 00:47, xxxxxxxx wrote:

Hello and welcome,

actually you can use the <b> and <br> HTML tags to format the bubble help text:

  
bc.SetString(c4d.BITMAPBUTTON_TOOLTIP,"Headline<br>Tooltip")  

You don't have to do this when you create a CommandData plugin as Cinema will handle the name and help defined when using RegisterCommandPlugin().

Best wishes,
Sebastian

On 26/11/2014 at 20:53, xxxxxxxx wrote:

Hi Sebastian,
Thanks a lot !! This works perfectly.
Quick question - In the Python SDK Documentation, we do not find these details mentioned. Is there any other link where we can find more examples?

Regards.

On 27/11/2014 at 00:23, xxxxxxxx wrote:

Hello,

do you mean example code? You find example scripts, scenes and plugins online or in the SDK download.

best wishes,
Sebastian