moving the axes and let the polygon stay [SOLVED]
On 19/11/2014 at 13:59, xxxxxxxx wrote:
I want to move a polygon with his axis to Y=0 and let the polygon
stay above it?
To move the axis to 0 is no Problem.
But what do I have to do that the polygon will stay above?
Thanks a lot
On 20/11/2014 at 08:39, xxxxxxxx wrote:
it seems there is no dedicated function to do this. You can edit the axis of an point object by moving the object and then transform the points of the object:
if op == None: return if op.IsInstanceOf(c4d.Opoint) == False: return # the offset of the axis offset = c4d.Vector(100,0,0) # move object m = op.GetMg() m.off = m.off + offset op.SetMg(m) # transform points padr = op.GetAllPoints() pcnt = op.GetPointCount() for i, point in enumerate(padr) : point = point - offset op.SetPoint(i,point) op.Message(c4d.MSG_UPDATE)
In a more complex situation you may have to work with a offset matrix.
On 21/11/2014 at 00:56, xxxxxxxx wrote:
Hey you arre my hero :-)
Thanks for your code.