On 18/11/2014 at 10:47, xxxxxxxx wrote:
Is it possible to obtain the uvw from a material?
I am trying to correct a bug with Vray where a Displacer modifier is using a texture tag to obtain the displacement information. I have noticed that Vray cannot recognize the Displacer in that mode but works fine with a custom shader but uses the uvw tag as placement. The material is in flat mode so the uvw's are dynamically changing. The solution I have now is taking the global points of the mesh and converting them to uvw coordinates and updating the tag. This is incredibly slow hand hard to keep updated correctly during render time.
Does anybody have a solution for getting the UV's created by a texture tag?