Additive blending with particle sprites
On 15/11/2014 at 01:50, xxxxxxxx wrote:
This is common technique used to create explosions and glowing effects. It's a feature in particle systems available in motion graphics software and other 3D packages - but doesn't seem possible in C4D by conventional means, so I'm wondering can it be implemented through the SDK.
This is the general idea..
_<_img src="http://www.c4dcafe.com/ipb/uploads/monthly_11_2014/post-178186-0-44191500-1416007159.png" border="0" /_>_
For example, with the SDK is it possible to detect the underlying pixel colour it is rendering to - and add its value to the final pixel.
On 17/11/2014 at 02:41, xxxxxxxx wrote:
if you want to edit or work with the final image to add some additional post effects you may have to use a VideoPostData plugin. This plugin type is only available for the C++ API.
On 17/11/2014 at 04:48, xxxxxxxx wrote:
Thanks - shame, hope things like this are available in the future though..
for reference I found help here using conventional means