Remove WorldPluginData [SOLVED]

  • On 13/11/2014 at 16:10, xxxxxxxx wrote:

    I created some Plugin Data Container and everything works how I wanted it.

    bc = c4d.BaseContainer()  
    c4d.plugins.SetWorldPluginData(123456789, bc)  

    But since I want to change some things, and see how it behaves when there isn´t any WorldPluginData set yet, I want to remove it altogether (not delete values inside of it).
    Can´t figure out how to do that, besides deleting all cinema´s prefs ;-)

  • On 13/11/2014 at 16:12, xxxxxxxx wrote:

    Sorry topic tilte was meant to be Remove WorldPluginData ;)

  • On 14/11/2014 at 02:16, xxxxxxxx wrote:


    To completely delete the plugin data container you have to access the world container and remove the corresponding sub container:

      world = c4d.GetWorldContainer()  
      pluginsContainer = world.GetContainerInstance(c4d.WPREF_PLUGINS)  

    For a full description of the world container elements take a look at this list.

    best wishes,

  • On 14/11/2014 at 05:13, xxxxxxxx wrote:

    Thanks Sebastian!

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