On 13/11/2014 at 16:10, xxxxxxxx wrote:
I created some Plugin Data Container and everything works how I wanted it.
bc = c4d.BaseContainer()
c4d.plugins.SetWorldPluginData(123456789, bc)
But since I want to change some things, and see how it behaves when there isn´t any WorldPluginData set yet, I want to remove it altogether (not delete values inside of it).
Can´t figure out how to do that, besides deleting all cinema´s prefs ;-)