On 08/11/2014 at 02:02, xxxxxxxx wrote:
I've spent the last while trying to implement this, and still having problems and confused about how to go about it.
Lets say I want some random cubes appearing and disappearing over a period of time - each one has their own birth, lifetime, death etc. The cubes get inserted and removed from the scene accordingly.
From what I gather from this thread https://plugincafe.maxon.net/topic/7689/9710_create-userdata-solved&PID=42280#42280 ... I shouldn't be inserting objects periodically / randomly (from a python tag script) into the scene at all?
Regardless, I've been working away without too much problems with a particle system in this way, except for a strange problem with external rendering. If I want to render a still frame - the external renderer executes my script every frame from 0 up to the current frame. I don't know how to get around this - if I only want to render one frame to look at - my script will be rebuilding the scene every frame until the current frame - potentially making it very very slow on large scenes when I just want to render a single frame.