Plugin GUI question [SOLVED]



  • On 05/11/2014 at 10:40, xxxxxxxx wrote:

    Hi, I'm getting started in plugin development for Cinema 4D. I would like to make a plugin similar to commander in C4D, but instead of issuing commands it will select a chosen object. To illustrate the functionality I made this interaction demo in photoshop: https://cloudup.com/cJx3oPIaW-H

    So, my question is how would I go about creating GUI like that? I'm not asking for help in implementing this thing, just some general ideas about things like what GUI elements could I use and stuff like that.
    I browsed through the python SDK documentation but it's really not that helpful if you're just getting your feet wet.

    I admit the question is really not specific but as I said the documentation is really hard to comprehend and poorly organized. And I'm a programmer by trade so I'm used to plowing through poor API documentation. :)

    Thanks in advance!



  • On 06/11/2014 at 00:32, xxxxxxxx wrote:

    Hello and welcome,

    You can create your own GUI by creating dialogs based on the GeDialog class. Please take a look at the following resources about creating dialogs:

    best wishes,
    Sebastian



  • On 02/10/2015 at 09:45, xxxxxxxx wrote:

    Hi I am in the same boat as domlazic, just getting into C4d moving from other software at the studio I am at. Those links no longer work. Are there recourse available or example code out there I can get my head around to understand the GeDialog class a little better? Thank you.



  • On 29/10/2015 at 09:50, xxxxxxxx wrote:

    Hi,

    the SDK documentations were moved, when we started our new development blog.
    Here are the correct links:
    Introduction into the GUI of Cinema 4D
    Dialog Layout
    Dialog Resource
    GeDialog
    CommandData
    RSS reader example


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