Multishader with non-mograph clones

On 04/11/2014 at 08:29, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   14, 15 
Language(s) :     C++  ;


If I am creating some instances in an object generator, what would be the best way to generate IDs for these clones so they are compatible with the multishader?


On 05/11/2014 at 00:34, xxxxxxxx wrote:

I'm afraid, we have no solution for you. The MoGraph Multishader makes use of an internal hidden tag and the BaseContainer IDs are neither documented nor exported. Sorry :cry: