Multishader with non-mograph clones

  • On 04/11/2014 at 08:29, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   14, 15 
    Language(s) :     C++  ;


    If I am creating some instances in an object generator, what would be the best way to generate IDs for these clones so they are compatible with the multishader?


  • On 05/11/2014 at 00:34, xxxxxxxx wrote:

    I'm afraid, we have no solution for you. The MoGraph Multishader makes use of an internal hidden tag and the BaseContainer IDs are neither documented nor exported. Sorry 😢

Log in to reply