SendModelingCommand returns in wrong place[SOLVED]

On 30/10/2014 at 04:41, xxxxxxxx wrote:

Hi
I've written a script to merge 2 mesh objects in the scene using SendModelingCommand.  But the returned merged object is offset in position.  Something to do with local / world coords I presume - but not sure how to fix it.  Here's my code..

import c4d  
import c4d.utils  

#Welcome to the world of Python

> def main() :
>
>     
>
>     obs = doc.GetObjects()
>
>     z = obs
>
>
>
>
>     settings = c4d.BaseContainer()
>
>     
>
>     z = c4d.utils.SendModelingCommand(command = c4d.MCOMMAND_JOIN,
>
>                                         list = z,
>
>
>
>
>                                         mode = c4d.MODELINGCOMMANDMODE_ALL,
>
>                                         
>
>                                         bc = settings,
>
>
>
>
>                                         doc = doc )
>
>     doc.InsertObject(z[0])
>
>     c4d.EventAdd()
>
>     
>
> if __name__=='__main__':
>
>     main()

On 30/10/2014 at 09:14, xxxxxxxx wrote:

Got it - I just set the abs position of the merged object back to 0,0,0

z[0][c4d.ID_BASEOBJECT_ABS_POSITION] = c4d.Vector(0,0,0)