On 18/10/2014 at 02:57, xxxxxxxx wrote:
well sorry for this :slightly_smiling_face:, wasn't reading the whole thread, now I understand a little more about how they inherit
about:
"So it's simple: When I disable the deformers, the spheres are O_SPHERE and when I enable them they are O_POLYGON.
This behavior is really understandable, but I must find a way to work around it. Everything would be solved if I could get a link to the original object in the hierarchy. Then I would know that a O_POLYGON was originally a sphere, so I could tell my own algorithm that it should not export the sphere (by cloning, baking,...) because it already was transformed by C4D for me."
I sense I don't understand this part, if there is no deformers, then it will be O_SPHERE , where you will handle it by your own methods, now if there is deformers, then it will be O_POLYGON with all of its data ready for you, I can't figure out where is the problem here "may be I'm missing something"