On 17/10/2014 at 11:55, xxxxxxxx wrote:
It took me only a few minutes to run into a problem^^
When a user places a sphere into the scene, then this sphere is a parametric one (not editable). This sphere is treated specially, as we discussed earlier and is of type O_SPHERE in the raytracer. So my plan was to ignore it and handle spheres on my own by cloning them and making them editable, so in some sense bake everything so that I can access tags, vertices and so on. This would work, but when the user adds deformers to the spheres, the raytracer (of course) has to use polygons again, and so they disappear as RayObjects of type O_SPHERE and are RayObjects of type O_POLYGON.
Another fantastic image to make it clear 

So it's simple: When I disable the deformers, the spheres are O_SPHERE and when I enable them they are O_POLYGON.
This behavior is really understandable, but I must find a way to work around it. Everything would be solved if I could get a link to the original object in the hierarchy. Then I would know that a O_POLYGON was originally a sphere, so I could tell my own algorithm that it should not export the sphere (by cloning, baking,...) because it already was transformed by C4D for me.
Does anyone have an idea to get such link? The link is, as discussed, always nullptr for O_SPHERE RayObjects. I really don't know why. It would be great if a developer could name a reason for this.