Direction of c4d.utils.CircleLineIntersection

  • On 10/10/2014 at 09:13, xxxxxxxx wrote:

    I forgot how to set direction for 2d circle interpretation(XY or YZ or XZ) for new c4d.utils.CircleLineIntersection
    Not for plugins, it is for code snippet in c4d

  • On 13/10/2014 at 05:01, xxxxxxxx wrote:


    for the new

    you don´t need to set the orientation of your circle, I guess.
    It´s already done by the command, the circle is always directed parallel to your line.

    if you change the P2 values in Y or Z, you´ll get the corresponding results.

      P1 = c4d.Vector(0,0,0)  
      P2 = c4d.Vector(50,0,0)  
      CEN = c4d.Vector(0,0,0)  
      RAD = 30  
      print c4d.utils.CircleLineIntersection(P1,P2,CEN,RAD)  

    hope this helps...


  • On 13/10/2014 at 08:01, xxxxxxxx wrote:

    Hi Martin. Thank you.
    I got nice results if combine with SphereLineIntersection too

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