Direction of c4d.utils.CircleLineIntersection

On 10/10/2014 at 09:13, xxxxxxxx wrote:

I forgot how to set direction for 2d circle interpretation(XY or YZ or XZ) for new c4d.utils.CircleLineIntersection
Not for plugins, it is for code snippet in c4d

On 13/10/2014 at 05:01, xxxxxxxx wrote:


for the new

you don´t need to set the orientation of your circle, I guess.
It´s already done by the command, the circle is always directed parallel to your line.

if you change the P2 values in Y or Z, you´ll get the corresponding results.

  P1 = c4d.Vector(0,0,0)  
  P2 = c4d.Vector(50,0,0)  
  CEN = c4d.Vector(0,0,0)  
  RAD = 30  
  print c4d.utils.CircleLineIntersection(P1,P2,CEN,RAD)  

hope this helps...


On 13/10/2014 at 08:01, xxxxxxxx wrote:

Hi Martin. Thank you.
I got nice results if combine with SphereLineIntersection too