On 10/10/2014 at 07:04, xxxxxxxx wrote:
Hey Andreas Block,
nice to see a new moderator here! The support team needs more of you guys! :-)
I understand that one has to take the region into account. But on the other hand it seems a bit strange that C4D behaves like this:
When the interactive region is chosen and I leave my code as it is (simply using the WHOLE buffer and writing 1.0 to all channels), then I see this:
And when I use the render region to select a region of interest like this:
I get the following result:
So the whole viewport is replaced/overlayed instead of the region only. I think that this is quite strange because the interactive render region masks the rendering automatically.
Now there is another strange thing too. When I decide to write nothing to the buffer, I expect the outcome to be no change in the editor view. But when I simply call SkipRenderProcess and return without writing anything to the rgba buffer, then the first time happens nothing, as expected, the second time I get a gray/white-ish overlay which becomes stronger and stronger each time I click on renderpreview. Check this out:
NOTE: This does not happen when OpenGL is enabled in the preferences! This only happens when software rendering is used in the editor!
This is the second time a experience a strange behavior when switching between OpenGL mode and software mode. Here is a link to another (actually way more important!) problem of mine:
https://plugincafe.maxon.net/topic/8104/10550_materialdata-fetchsample-texture-solved&KW=fetch+material&PID=40970#40970
No one could actually help me to resolve the bug described in my thread. Maybe you can help me here too Andreas Block? :-)